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Greetings Commanders! We know things have been quiet, but our team has been hard at work on creating loads of new content for Infinite Fleet. This update, The Great Rebalancing, is jam packed with new content, new combat, new abilities, missions, star systems, and more. In addition to content updates, version 2.8 of Infinite Fleet also includes the upgrade to Unity 6, which should result in improved game performance, more stable performance of the unity editor, enhancing our own productivity, and even more possibilities for creating amazing VFX. The following release notes...
Greetings Commanders! We hope you’ve all been enjoying Assault Mode. This update, which we’ve been calling ‘A New Light’, offers just that: a totally overhauled lighting system. Enjoy the views, and let us know what you think! In addition to visual updates, version 2.7 of Infinite Fleet also brings improvements to the in-game special events system, new POIs, level cap increases, new mining missions, and more. The following release notes outline all the changes within the version 2.7 patch. New Features Overhauled lighting system ...
Version 2.6 of Infinite Fleet is a massive update. We know it’s been a while since our last release and the issues had to do with some blockers in the new server architecture we had implemented. We’re very excited to have resolved those roadblocks, so subsequent releases will be on a more regular cadence. The biggest addition to Infinite Fleet in this release is Assault Mode: the ability to transform your ships. If you’ve been keeping up with our socials, you’d have seen previews of these transformations. This new feature unlocks a variety of...