Free To Play Release Notes - Version 2.2.0

The following release notes outline all the changes within the version 2.2.0 patch. 

New Features

  • Players can fabricate and mount equipment to their ships.

  • Free ships are now available.

  • Players can invite others by generating a link from the account section on

  • All Cruiser-class ships have now been upgraded to Centurions, and multiple Centurions can be added to players’ fleets.

  • Midgar and Mars are now social hubs with increased concurrent player capacity and are safe from Atrox attacks.

  • Players can now purchase Excellium crystals on the store.

  • USF credits can be purchased with Excellium in-game.

  • Fabrication can be accelerated with Excellium.

UI Changes

  • The Ability Bar and Fleet Bar have been moved closer together for a more intuitive experience.

  • The Ability Bar now dynamically updates according to the ship selection.

  • The player’s currency balance appears whenever a cost is displayed.

  • Players can exit from the title screen.

  • The Warping Screen has been revised.

  • Available fleet slots are now highlighted when dragging ships from the Shipyard to your active fleet.

  • Implemented redirections to the store as needed.

VFX Changes

  • Updated Mech thrusters to have two trails rather than one. 

  • General rescaling of the weapons VFX to make projectiles and energy weapons more readable.

Bug Fixes


  • Some players lost connection when reentering the same location.

  • Improperly rendered objects appeared when loading Mars Tether Station.

  • There were visual glitches on the Ballista MK-2.

  • There was a problem with asteroid collisions in Baldr.

  • The Versa and Ballista upgrade costs were wrong.


  • Chat messages from other players were not visible.

  • The Menu Bar showed when pressing Esc in the Galaxy Map.

  • The Polaris Hammer didn’t have an icon in the Shipyard carousel.


  • There was a problem with the lighting in Baldr and Mars Tether Station.

  • The main thruster VFX was incorrect for the Cruisers.

Known Issues

Fixes for these issues will be coming in a later patch.

  • An incorrect popup message might appear when starting a level.

  • Thruster VFX sometimes doesn’t appear.

  • Shield VFX sometimes appears too small for the ships.

  • Hold Fire has two different hotkeys (1 and H). It will later be mapped to one of these.

  • The Fleet Panel in the Shipyard remains highlighted once you’ve upgraded your Commander Level.

  • There is some mismatching of the keyboard layout with the current game implementation. 

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