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The following release notes outline all the changes within the version 2.1.1 patch. The goal of this patch was to resolve commonly reported problems.
When attacking a target, Mechs now make three passes before returning to their ship.
Players can now assign multiple Centurions to their fleets.
Added a Commander Level requirement to unlock new fleet slots.
A new and improved launch pattern has been implemented for both the Mechs and missiles.
Made Atrox Elites clearer by changing the target UI element.
The dock button comes into view much earlier now at Mars Tether Station. Previously it was hard to find.
Fleet slots were not available until players exited and re-entered shipyard.
The travel button in Galaxy Map was not working.
Activating Cruise Missiles on an enemy more than 40 kilometers away did no damage.
There were no collisions for weapons in Valgrind.
A key binding could previously have multiple contradicting functionalities.
The Self Repair ability was missing from Lancer MK-3.
The Self Repair ability mistakenly regenerated shields as well.
The weight didn’t immediately update after deleting items in the inventory.
The Versa and Ballista had their shields activated in the shipyard.
The Hoegner Station decal on the underside was positioned incorrectly.
Asteroids and an extra station were spawning in Midgar.
The Polaris Carrier MK-5’s secondary weapons were not displayed.
The Ability Upgrade menu couldn’t be closed when pressing the Y key or its icon in the Menu bar.
When too many ships and enemies were in an area during battle, players’ ships were unable to fire.
The shipyard was not correctly rendered.
Neither player nor enemy projectiles collided with Gioll space stations.
There were problems with Mechs lagging, or entirely unable to dock when returning to Centurions moving at full speed.
The pitch-down (Q) and pitch-up (E) keys were not working.
The selected ship was not displayed in Mars Tether Station's shipyard.
There was some artificating when viewing ships in the shipyard.
Switching ships in Sol - POI 10 raised game errors.
Players couldn’t change ships in the shipyard.
Mechs didn’t return if they were launched just before the target was destroyed.
The camera zoomed into players’ ships when holding shift and clicking on them in the action camera.
The Chat panel was not working properly once players left the shipyard.
The tooltip "Dock" persisted after leaving the shipyard.
Ship models in the shipyard showed mixed colors when customizing.
Changing the fleet formation changed the shield HP for all ships.
Current objectives would reset when the player went to another POI.
Available quests were not automatically updated when switching POIs.
The available fleet slots were not highlighted.
Upon re-entering the Inventory panel, the last selected filter was still applied.
The Hold Fire button was not working.
No UI was present in Mars Tether Station’s shipyard.
Item names overlapped with the quantity of items on the tooltip.
The shield regeneration rate was missing in the Upgrade menu.
The highlight feature in the Inventory panel search bar was not working.
The mission description displayed on the mission board was not working.
The UI disappeared after entering the Ability Upgrade panel a second time.
The improvement values were missing in the Ability Upgrade panel.
The Upgrade button was missing from the Ability Upgrade panel.
Items were not merged correctly in the Global Inventory.
The inventory didn’t update after upgrading an ability.
The Failed Operation pop-up in the Ability Upgrade menu was incorrectly spelled.
The Hoegner Station name was showing on the Mars Tether Station shipyard UI.
Random UI elements were missing in the Commander Level panel.
The text in Settings did not change after tapping "Reset to Default."
In the Mission Board, the reward Excellium duplicated every time the player clicked on the missions list.
In the Mission Board players could only accept one mission at a time.
In the Mission Board and Missions Log, the mission rewards were not matching the granted rewards.
An Insufficient Resources pop-up message appeared when the player switched POI or closed the game during fabrication.
The Inventory list was horizontally scrollable.
Ship stats disappeared from the shipyard Stats panel after selecting a ship for the second time.
In the shipyard, the Lancer MK-2 and MK-3 displayed the stats of previously selected ships.
Objective information was not properly displayed on the Objectives tab.
The Add to Fleet button was active even after adding a ship to the fleet.
The Mining panel overlapped with the Scanner panel if the Objectives panel had several missions active.
The UI of space stations differed depending on the resolution.
The Fabricating panel didn’t accommodate taller screen ratios.
The stats of the Centurion Carrier MK-6 did not reflect its official ship description.
The Travel panel remained when the player re-entered the Galaxy Map.
The Mission panel title didn’t update appropriately.
The Filter and Sorting tooltips persisted when closing the Inventory panel.
The DPS value was the same for all ships on the player's HUD.
Spamming the "Confirm Upgrade" button repeated the animation in the ship's Upgrade panel.
The Travel button in Galaxy Map was not working.
In the Chat window, the Division name text overlapped with its assigned space.
The Add to Fleet button did not work when adding Cruisers to the fleet.
The shield regeneration rates were missing from the shipyard Stats panel.
The shield regeneration rate values displayed in the shipyard were wrong.
It was difficult to see the items in the inventory due to the opacity of the sorting filter.
The Guardian MK-2 idle thruster VFX was barely visible and changed intensity when zooming.
The idle thrusters were missing in Hammer MK-5.
The color and intensity of the Carrier MK-5’s idle thrusters were different.
VFX for the Hammer's primary weapon were missing.
The Atrox Vallum did not have an explosion VFX when it was destroyed.
The Tenebris and Vallum mistakenly fired blue lasers after their standard purple lasers.
Atrox HP bars were brighter in Valgrind.
In several locations, the directional light casted no shadows over objects.
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